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Old 12-14-2014, 09:48 PM   #21
Anenome
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Dear lord that's some awesome stuff.
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Old 12-15-2014, 11:53 AM   #22
BeardedSonOfNel
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Thanks man!!!
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Old 05-08-2015, 08:26 AM   #23
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So would you recommend someone who has absolutely no experience with creating a game and coding to learn off of this? I'm one of them, and I think trying to make a replica of my house as a first project would be a decent one to learn.
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Old 05-08-2015, 09:52 PM   #24
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So would you recommend someone who has absolutely no experience with creating a game and coding to learn off of this? I'm one of them, and I think trying to make a replica of my house as a first project would be a decent one to learn.
Do you already know how to 3d model?
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Old 05-18-2015, 11:08 AM   #25
BeardedSonOfNel
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So would you recommend someone who has absolutely no experience with creating a game and coding to learn off of this? I'm one of them, and I think trying to make a replica of my house as a first project would be a decent one to learn.
All I can say is I had not had much experience with any 3D engine. I was able to build a small house that was optimized enough to run without shutter on the Oculus Rift. The engine is free to use now as long as you aren't selling something. Bottom line, it's a great tool to get your feet wet, and tons of developers are using it.

BTW it has some of the best documentation for any engine I've seen. That was one of the factors that pushed me in the Unreal direction.
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Old 02-02-2016, 03:21 PM   #26
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This is very cool. I love the idea, but it looks like the height maps they're using might not be linear. They seem to be peaking as if they have a gamma curve on them, or they may just have the z-scale too high. Hard to tell from the one image. Also, a slight world-machine pass on the height might help add believable erosion (which does exist on mars) to the terrain. Though this might distort the accuracy.
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