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Old 08-31-2015, 07:55 AM   #1
The Voight-Kampff
Emabulator's Avatar
Join Date: Feb 2005
Location: The Garden State
Posts: 31,327
Blog Entries: 58
Unreal Engine 4.9 Is Now Available #UnrealEngine4

Email from Epic:

Colossal update to Epic's free-to-use engine brings significant mobile
platform improvements, major VR upgrades, DirectX 12 support, and much more

August 31, 2015 - Epic Games has released Unreal Engine 4.9, introducing a
massive number of engine improvements detailed in 70 pages of release notes
< http://www.unrealengine.com/blog/unr...ne-49-released >. Hundreds of
updates from Epic's development team are included in the release, with 129
upgrades contributed by the Unreal Engine community at GitHub.

Epic has greatly improved iOS and Android platform support, with additions
such as efficient dynamic shadows
< https://docs.unrealengine.com/latest..._9/image_1.jpg >,
movable lights
< https://docs.unrealengine.com/latest..._9/image_2.gif >
and decals
< https://docs.unrealengine.com/latest..._9/image_3.jpg >
for mobile projects. Most mobile upgrades apply to HTML5 development as

Unreal Engine 4.9 also introduces VR motion controller support through a
single unified interface, starting with HTC Vive SteamVR input, with others
such as PlayStation Move and Oculus Rift soon to follow. The latest VR SDKs
for HTC Vive and Gear VR are now integrated natively with UE4 as well.

In addition, full scene particle collision, which enables particles to
efficiently collide with entire scenes as opposed to what is only viewed on
screen, is now supported. This can be used for various effects including accumulating
< https://docs.unrealengine.com/latest...9/image_10.gif >
and sparks colliding with surfaces
< https://docs.unrealengine.com/latest..._9/image_9.gif >.
Now supported in 4.9 are even more leading-edge rendering features,
including area shadows
< https://docs.unrealengine.com/latest...9/image_16.gif >,
ambient occlusion material masks, post process blending, hierarchical level
of detail
< https://docs.unrealengine.com/latest...9/image_12.gif >
(HLOD), and numerous global distance field features. There's even a new character
control plugin for making smoother videos and live demos of architectural

Epic's early implementation of DirectX 12 support is also available in 4.9
through a simple command line prompt. Many performance and quality of life
features have shipped, from Blueprint upgrades to the new runtime asset
cache, and even a plugin creation wizard. Many new collection
< https://docs.unrealengine.com/latest...9/image_27.jpg >
and tagging options can be found in the Content Browser, which now supports advanced
search syntax
< https://docs.unrealengine.com/latest...9/image_29.jpg >.

The Persona animation system
< https://docs.unrealengine.com/latest...ion/index.html > also
gets its share of updates, with new non-linear animation blending support, bone-driven
< https://docs.unrealengine.com/latest...9/image_47.gif >,
improved animation blending trees, and more. Finally, UE4 documentation
< https://docs.unrealengine.com/latest/INT/ > has gone through a major
overhaul, with filtering for skill level, engine version and category tags
now published.

For more information on Unreal Engine 4.9 visit the blog
< http://www.unrealengine.com/blog/unr...ne-49-released >.

Developed by Epic Games, the Unreal Engine brings high-fidelity experiences
to PC, console, mobile, the Web and VR. Unreal Engine accelerates the
creation of games, applications, visualizations and cinematic content.
Download Unreal Engine for free at unrealengine.com
< https://www.unrealengine.com/ >, and follow @UnrealEngine
< https://twitter.com/unrealengine > for updates.
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epic games, unreal engine 4

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