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Old 05-29-2014, 11:18 AM   #41
BeardedSonOfNel
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I've got to say I haven't had any performance issues on my rig, nor any issues logging onto uplay, but then I meet the recommended system requirements. Don't get me wrong; the game doesn't look good enough to demand those requirements.
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Old 05-29-2014, 03:36 PM   #42
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Originally Posted by Paranoia View Post
http://www.polygon.com/2014/5/28/575...mance#comments

This is why I'm going console version over PC.
Why? Is it because some retards at Polygon who work in "IT" probably at call centers cry over nothing? The main problem is that Ubisoft sucks and didn't optimize the game properly at all. Second to that I've notice that most people whining about how the game runs have shitty computers that I guarantee are not maintained properly. It's like over a decade ago when people would cry that they didn't have the technology for certain features because they were too stupid to read the god damn system requirements on the box. OH no I have an old ass graphics card with 1gig of VRAM this game sucks not my shitty out of date computer! I don't know how to click two buttons to update my drivers! I run the stock cooler on my CPU and it throttles due to temp without me knowing since I'm an idiot! I have my OS, hundreds of gigs of porn and movies all installed on the same old HDD partition! I don't know what these words in the graphics options mean!


Those comments are fucking hilarious and pathetic. It's amazing how bad Polygon became in such a short time. Even if you set the game to medium like settings which should run great for most people the game looks and handles fare better than on console. Hell I bet medium with HBAO, light aliasing and a 2x down sample would look far better than the console version on top of running at a much higher frame rate with no input lag.

Any blame for this stupid ass game not working properly lies with Ubisoft not Nvidia, Intel or Windows.
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Old 05-29-2014, 06:16 PM   #43
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Why? Is it because some retards at Polygon who work in "IT" probably at call centers cry over nothing?
Wow, how ironic. You just highlighted the biggest problem with THIS forum. Nothing to do with where they work but the "crying over nothing" part. At least things look a bit civil over there if that link is any indication.
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Old 05-29-2014, 06:19 PM   #44
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Originally Posted by PSPfreak View Post
Wow, how ironic. You just highlighted the biggest problem with THIS forum. Nothing to do with where they work but the "crying over nothing" part. At least things look a bit civil over there if that link is any indication.
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Old 05-29-2014, 07:01 PM   #45
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Originally Posted by Suicidal ShiZuru View Post
Why? Is it because some retards at Polygon who work in "IT" probably at call centers cry over nothing?[/I]
Well the 'retards' at Digital Foundry thinks the same way too.

Quote:
Perhaps more disappointing are the issues with PC performance. We noted a lot of comments online about stutter and can confirm that this is an issue, even with powerful gaming hardware. It appears that streaming of assets is the major culprit as adjusting texture quality has much more of an effect than dialling back graphical presets. We'll go into depth on PC performance in the full Face-Off, coming soon, but first impressions are that while the stutter issue remains in effect on Nvidia hardware (with v-sync active, we see occasional frame-time dips from 16ms to 33ms to 50ms), it is much more of an issue with the AMD cards. Even going nuclear and throwing a top-end 290X at the problem didn't produce a satisfactory experience.

http://www.eurogamer.net/articles/di...mance-analysis
Good luck getting it to run at 4k.
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Old 05-29-2014, 07:22 PM   #46
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Well the 'retards' at Digital Foundry thinks the same way too.



Good luck getting it to run at 4k.
I was referring to the comment section which is what was linked to in the fucking post I was replying to... It's all half assed statements about having to mess with settings and blah blah blah nothing solely about WD.

The engine for Watch Dogs is a piece of shit. Memory leaks and the aforementioned data streaming in general is not working properly. That's why when I play I see nothing but mass amounts of pop in and fading in the background no matter what the settings are running on an SSD. The crappy motorcycles I can drive at top speed with their horrible engine whine are no fun due to all the streaming conflicts. Part of the problem has to be something to do with all the overly decorated interiors that you never even know exist. One thing to take note of is how the game seems to run entirely different during the digital trips particularly the car one when blazing down the street despite all the effects going on. That six gig memory requirement should also be rather telling.
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Old 05-29-2014, 10:44 PM   #47
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Originally Posted by Suicidal ShiZuru View Post
I was referring to the comment section which is what was linked to in the fucking post I was replying to... It's all half assed statements about having to mess with settings and blah blah blah nothing solely about WD.

The engine for Watch Dogs is a piece of shit. Memory leaks and the aforementioned data streaming in general is not working properly. That's why when I play I see nothing but mass amounts of pop in and fading in the background no matter what the settings are running on an SSD. The crappy motorcycles I can drive at top speed with their horrible engine whine are no fun due to all the streaming conflicts. Part of the problem has to be something to do with all the overly decorated interiors that you never even know exist. One thing to take note of is how the game seems to run entirely different during the digital trips particularly the car one when blazing down the street despite all the effects going on. That six gig memory requirement should also be rather telling.
From that same comment section.
"First, an i7 2700k and GTX580 with 1.5GB of vram are NOT going to cut it for this game on anything but medium, maybe the occasional high slider setting.
2GB of vram is required. The game can and will use up to about 3GB vram depending on your settings.

Second, connect a controller until they address the mouse issues in a patch. It plays just fine and K+M is really not necessary for this game.
Third, the game will only stutter if you have it configured incorrectly, or if you run out of vram after a very long play session. This can be avoided fairly easily.
Iíd say these minor issues (itís certainly not a hot mess, please) which are likely to be patched soon, are worth enduring for the giant visual fidelity advantage a decent PC (GTX770 4GB or better) has over the console.

I like my PS4, but I wonít play Watch Dogs on it. It isnít in the same graphical league for this game, and the PC hiccups are much more tolerable than Kuchera is making them out to be."

And the guy is 100% right. I don't have the highest of high end set ups, but I'm beyond the min requirements and the game runs fine and looks far better than anything the PS4 or Xbone can muster on their best days.

Most open world games I end up getting bored with fairly quick. At least here you have side activities that don't completely suck and offer a challenge. (Infamous and GTA I'm looking at you)

I think the game is getting slagged on more than it needs to be simply because Ubi didn't match their 2012 E3 visuals. And that's a shame.
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Old 05-30-2014, 07:54 AM   #48
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My son was just commenting that Watch_Dogs looks better and plays better on the PS4 than it does on the PC.

So, there is that.

I bought it to have something new, but that was before I got Arkham Origins for cheap. I wish I had just stuck with the old game for a few weeks to wait for a price drop on Watch Dogs. I'm sure I'll still get a ton of fun out of it.

The first thing that does grab you -- this isn't the same game they showed off two years ago. It's nothing like it in terms of graphics. Their old videos were just video bullshots.
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Old 05-30-2014, 08:24 AM   #49
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My son was just commenting that Watch_Dogs looks better and plays better on the PS4 than it does on the PC.

So, there is that.

I bought it to have something new, but that was before I got Arkham Origins for cheap. I wish I had just stuck with the old game for a few weeks to wait for a price drop on Watch Dogs. I'm sure I'll still get a ton of fun out of it.

The first thing that does grab you -- this isn't the same game they showed off two years ago. It's nothing like it in terms of graphics. Their old videos were just video bullshots.

I have found Origins to be better than many of the reviews would lead you to believe.

As regards Watch Dogs, here is the video for which I was body slammed elsewhere. We all remember this, but now watch it again and note two things.

First if you look at the scene with Jordi Chin you can now view at it in a different light. And that light says CGI. They may have used engine assets but this doesn't even look prerendered in the traditional sense. Likely the engine was not far enough along to allow that. The facial animations are far and above anything in the game.

Then watch the playthrough. I do not care what control scheme they were using, there are several instances where he isn't even touching a control or else he is pressing one that it would make no sense to be mapped to the corresponding action regardless of how reversely wired your brain might be. When I pointed this out two years it was "get a rope and a pitchfork for the heretic."

A vast majority of companies fake demos at major trade shows. Not always, but more often than many realize. After all they have massive budgets and in some cases the fate of a company or dev house at stake. My issue with the 2012 E3 demo is the fact that the end product did not meet the target. I am still enjoying parts of the game but it doesn't appeal to me in the overall scheme that it was presented. The Ubisoft marketing department had a far better game than Best Buy.

My second issue was not with the demo per se. Rather it was what resulted from the demo. Numerous great games that were shown at E3 and were faithfully running in engine were overshadowed by sleight of hand. It's dishonest and it is despicable. Those games deserved the press and awards that went to Watch Dogs. And after this morning's Ubisoft "Hero" leak Ubi are rapidly falling in my eyes as a company.
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Old 05-31-2014, 01:32 AM   #50
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my experiences with uplay have been less than pleasant, this dosnt surprise me at all
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Old 05-31-2014, 05:56 AM   #51
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Speak for yourself. At least I'm a reasonable, civil human being with the ability to actually take the time to refute people's points. As opposed to... spending an absurd amount of time insulting them like a child then claiming you don't have time to actually argue with them. Yeah... *COUGH*BULLSHIT*COUGH*

"He said something that challenges my viewpoint. I either don't have an answer or I'm clearly wrong. DAMN, what do I do?! Oh, I know! COMPLETELY deflect everything he said and post a picture!"

Well, I can play that game, too! Here is, once again, your new official logo.





On-topic, does ANY release (major, anyway) not have serious issues anymore? This is just commonplace now, it seems. Sad the game didn't end up being anything special, single-player wise, that is. At this point I think a sandbox game would have to do something REALLY different to stand out.
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Old 05-31-2014, 06:54 AM   #52
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... At this point I think a sandbox game would have to do something REALLY different to stand out.
I have to disagree on this point. You do not see people trying to invent new kinds of baseball or football. They just want those events played with gamesmanship, gusto, and incredible nail biting action. The do not want a new kind of basketball rather they just want the game played right and to its fullest.

In that light no one is complaining Watch Dogs doesn't do anything new - and it really doesn't - the complaints are it does not do the standard things well. Both from a technical standpoint as well as in the areas of immersion. Case and point, the AI are just window dressing and interactivity with them only occurs at very set instances. Watch Dogs is actually an incredible step backwards in the arena of open world games.

As regards developers just getting it right? GTA V is undeniable in this regard.
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Old 05-31-2014, 07:27 AM   #53
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The second you get in the car you hear the police are in pursuit. What is this, Bait Car?
Hilarious commentary, man. The designers said (as they often do) that they are so happy they got to make the game they always wanted to make, lol (hype machineeee).

I can just see a designer answering your question:

::some silence and pause while thinking::

Why, yes. Yes, it is (bait car)! Easier than admitting where your product is lame, heh.
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Old 05-31-2014, 07:36 AM   #54
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Hilarious commentary, man. The designers said (as they often do) that they are so happy they got to make the game they always wanted to make, lol (hype machineeee).

I can just see a designer answering your question:

::some silence and pause while thinking::

Why, yes. Yes, it is (bait car)! Easier than admitting where your product is lame, heh.
I have to wonder sometimes if these devs use sort of playtest outside of their studio and if so do they only pick persons that will act as yes men. They are so happy to get a chance to do something that they can't bear to tell the devs something is amiss for they fear they will not be invited back. I saw this happen when we were working on Ghost Recon 2.
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Old 05-31-2014, 10:50 AM   #55
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I take a sick pleasure in watching PC master racists struggle with their superior platform, be it with drivers and performance issues on $1000 - $2000 hardware, or struggles with DRM, logins, and malware.

Perhaps this is what Evil feels when he makes XBONE 720p LULZ comments.
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Old 05-31-2014, 12:07 PM   #56
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I cut my teeth on PC gaming back in the days of the Trash 80 and the Vic. Later wrestling with DOS and then finally the curse that killed two other great APIs, Direct X.

I do not dislike PC gaming. The number of titles I have, particularly with Steam says I in fact love it. I just prefer consoles.

My current machine that I built late last summer is running a watercooled AMD 9590 Vishera Black Edition that idles along at its standard 4.7Ghz and I will when necessary crank it to 5. There is 32GB of Mushkin Enhanced Blackline 19200, an Asus Crosshair Formula Z Mobo, and two Crossfired Sapphire 7970s, 3Gb each. I have my standard 4TB drive and two 3TB drives packed into a Cooler Master HAFX Blue Edition Tower. I have this cabled to my 16TB Sans Digital Tower. I am running Windows 8.1, but at least that is dual booted with Ubuntu. It isn't the fastest thing around but its quick enough for me to know that far too many titles have glitches and bugs in them and wrestling to get it running correctly isn't something that is excusable.

What really mystifies me is the fact that Nvidia and AMD have to come out with new drivers for every major release. Why? WTH drivers were they using for their builds? They just released new drivers because of Watchdogs. What drivers were being used by the dev teams?

Inexcusable.

And now we are getting patches for consoles that have moved beyond the 1GB range in size. Not features, bug fixes. Both my PS4s have the 1.5TB kits in them but there is absolutely no excuse for this sort of shoddy development.
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Old 05-31-2014, 04:45 PM   #57
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My son was just commenting that Watch_Dogs looks better and plays better on the PS4 than it does on the PC.
You need to get that boy a pair of glasses.
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Old 05-31-2014, 05:42 PM   #58
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I take a sick pleasure in watching PC master racists struggle with their superior platform, be it with drivers and performance issues on $1000 - $2000 hardware, or struggles with DRM, logins, and malware.

Perhaps this is what Evil feels when he makes XBONE 720p LULZ comments.
Normally, I would get a big LOL out of people with $2000 machines having problems running a game better than I'm running it on my $400 PS4, but I do hate to see people pay $60 for a game and have it run like garbage.

That isn't fun for anyone. I kinda wish that I had been wrong about Watch Dogs the whole time and it was this fun game with awesome graphics.

I guess a release date at the end of May should have told us that Ubisoft didn't have much faith in the game.
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Old 06-01-2014, 06:34 AM   #59
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I have to disagree on this point. You do not see people trying to invent new kinds of baseball or football. They just want those events played with gamesmanship, gusto, and incredible nail biting action. The do not want a new kind of basketball rather they just want the game played right and to its fullest.

In that light no one is complaining Watch Dogs doesn't do anything new - and it really doesn't - the complaints are it does not do the standard things well. Both from a technical standpoint as well as in the areas of immersion. Case and point, the AI are just window dressing and interactivity with them only occurs at very set instances. Watch Dogs is actually an incredible step backwards in the arena of open world games.

As regards developers just getting it right? GTA V is undeniable in this regard.
Sure, but sandbox games don't compare to sports. All football (or any other specific sport) games are essentially the EXACT same thing, it's a matter of the littlee differences in mechanics that make the decision for you. Meanwhile every sandbox franchise is an entirely different story and set of powers/abilities you have access to for a wide range of destructive madness.

My perspective is simply one of a person who's burnt out. I loved GTA5 the most of any GTA title since Vice City, but it still got too old for me a little too fast.
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Old 06-01-2014, 07:12 AM   #60
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Sure, but sandbox games don't compare to sports. All football (or any other specific sport) games are essentially the EXACT same thing, it's a matter of the littlee differences in mechanics that make the decision for you. Meanwhile every sandbox franchise is an entirely different story and set of powers/abilities you have access to for a wide range of destructive madness.

My perspective is simply one of a person who's burnt out. I loved GTA5 the most of any GTA title since Vice City, but it still got too old for me a little too fast.
I wasn't discussing sports GAMES but rather the sports themselves. It is called an analogy. You are attempting to apply matters 1:1 and in doing so avoid the overall principle. In the case of the point I made, they compare exactly.

With games, you either nail down the basics before you demonstrate your marketing hook to whip the public into a buying frenzy or you do not. A game mechanic that rules your title cannot come at the price of getting simple basics down correctly. Otherwise the game becomes a case of, "Yeah that was a cool idea but overall the game is crap" vs "The game doesn't do anything new but it does everything just right" The latter I and others will play for years, the former will collect dust and rapidly make its way to the bargain bin.

The biggest sin committed by developers, and it was by Ubisoft in the case of Watch Dogs, is someone back in a cubicle had an idea for what they deemed to be a great mechanic. In this instance it was their idea of hacking. Then they built an entire game around the mechanic. In their effort the mechanic was so precious to them (my precious) they refused to allow any other game rules including the ones that fell under the heading of Common Sense, to supplant their precious mechanic. It was and is the lynchpin of their entire marketing campaign, therefore it must be inviolable. In the pursuit of perfection of their precious mechanic they failed to put sufficient emphasis on small basic items they you do in the game 100 times more often. It is unforgivable and it relegates such titles to the pile of "It could have been great but..."

Many will not see it that way because sales = a great title, right? After all most people are smart buyers and not subject to being swayed by marketing.

And high metacritic scores automatically mean the game is a landmark achievement. Why? Because reviewers are not prone to sheer opinion, they are meticulous and fair, and no major site has ever been swayed by a company purchasing a gross amount of advertising from their site.

Please tell me your sarcasm detector was running for the last two points...


The sad thing is companies such as Ubisoft will simply repeat the process because they made a wad of cash from the game. It is a Pavlovian response and they will duplicate it ad nauseum. EA will likely do the same thing with Battlefield and all of its bugs because they have a fall window to hit. They will pay some lip service to "We are going to make sure the game runs correctly this time" (sounds familiar) but they will invariably act in a now familar fashion. Especially since they smell COD blood in the water and feel they are on the verge of trumping their arch enemy.
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