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Old 04-08-2018, 09:21 AM   #1
Emabulator
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Square Enix Explains Dragon Quest XI Switch Delay And 3DS No-Show


Game Informer has the story.

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Last week, Square Enix announced that Dragon Quest XI, the latest in the 30 year-old RPG series, would be coming to the west in September on PlayStation 4 and Steam. The company said the Switch version of the game would come "much later" and the 3DS version would not be coming to the west at all alongside these and we got the opportunity to ask them why.

In a conversation with Dragon Quest XI producer Hokuto Okamoto at PAX East, he explained that Switch compatibility with the Unreal Engine 4 engine had yet to reach a point where they could start porting the game when they first made the announcement.

"As we were working on Dragon Quest XI on Unreal Engine 4, we were also wanting to work on the Switch version, as well," Okamoto said. "Unfortunately, the engine was not compatible at first, though Nintendo and Epic were working on it together. When the engine revision released making porting to the Switch possible, we started working out our plans for the release."

The Switch version was announced in 2015 alongside the game's reveal, back when the Switch was still called by its code name NX. Little was said about it beyond that it was coming and Square Enix has long insisted it was still in the works despite never showing it.

When we asked Okamoto if the team knew it would be a problem when they first announced the NX version, he went into a bit more detail. "We first announced the game before the Switch was even named the Switch, because we wanted fans to know we were working on that version. As the console started to come into focus, we found out that the engine and the console did not work together yet. Throughout development of the game, we worked with Epic and Nintendo to make progress to get the game on the Switch."

The Switch is not the only Nintendo system missing from Dragon Quest XI's western release plans this year. In Japan, a separate 3DS version was released with the same scenario, gameplay, and script, but an option for 3D or classic 2D sprite-based graphics. Square Enix currently has no plans to bring this version to the west.
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Old 04-09-2018, 02:29 AM   #2
Rommel
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Are the first cracks in the Switch? I am surprised this is the title that developers cannot push onto the machine, though. The Switch has shown to be perfectly capable for running slightly lesser versions of AAA multiplatform titles already. I would wager the inability to use Unreal technology on the machine without significant adjustments represents an issue on the developer side, rather than either the Switch or the engine itself.
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Old 04-09-2018, 03:06 PM   #3
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Originally Posted by Rommel View Post
Are the first cracks in the Switch? I am surprised this is the title that developers cannot push onto the machine, though. The Switch has shown to be perfectly capable for running slightly lesser versions of AAA multiplatform titles already. I would wager the inability to use Unreal technology on the machine without significant adjustments represents an issue on the developer side, rather than either the Switch or the engine itself.
Considering the footage of Wolf 2 running on the Switch hold up pretty damn well against the PS4, I have serious doubts the issue here is the Switch or Unreal and more Squeenix.
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Old 04-09-2018, 07:22 PM   #4
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With the amount time and effort was put in FFXV and now on KH3, I doubt they have any competent devs to spare to make the port. More likely they either wait well after the 2 other ports drop for them to port or hire some other dev to port for them.
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