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Old 04-30-2014, 02:49 PM   #1
Emabulator
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Titanfall - Angel City Overview Video


Quote:
Join us as we provide tips and tricks for Fracture directly from Titanfall Designer Geoff Smith.
Click on the headline to watch the video.
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Old 04-30-2014, 02:50 PM   #2
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Old 04-30-2014, 02:53 PM   #3
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Angel City is probably my favorite map. If you can wall run properly and know your routes it's hard to die. There is a great balance of open space and tight corridors to make Titan combat less of a who shot first situation. One of the best tricks on this map is to master wall running on the interior of the main building next to the spire. Everyone just uses windows and stairs but never expect central entry mainly on Hardpoint.
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Old 04-30-2014, 05:17 PM   #4
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Originally Posted by Suicidal ShiZuru View Post
Angel City is probably my favorite map. If you can wall run properly and know your routes it's hard to die. There is a great balance of open space and tight corridors to make Titan combat less of a who shot first situation. One of the best tricks on this map is to master wall running on the interior of the main building next to the spire. Everyone just uses windows and stairs but never expect central entry mainly on Hardpoint.
The beta faded quickly on me, so I'm not really up to par with tactics or gameplay strategy on this.

Did you say ROUTES? So you circle the map like your in a race car doing drive by's?
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Old 04-30-2014, 05:44 PM   #5
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Originally Posted by brandonjclark View Post
The beta faded quickly on me, so I'm not really up to par with tactics or gameplay strategy on this.

Did you say ROUTES? So you circle the map like your in a race car doing drive by's?
On certain occasions yes but not really. It's more just a term meaning the most efficient route from spawn to the objective or a strategic location. Especially with the parkour element of Titanfall and the vertical design mentioned in the video it's important. For this game particularly you can say the routes are the fastest ways to maximize the speed gains from using your jet pack without touching the ground at all. You have to make use of the flat surfaces along walls or momentum hopping and stopping at all ruins it.
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