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Old 12-26-2017, 11:29 AM   #5
MavenACTG
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Join Date: Nov 2017
Posts: 359
A winning formula. Spend millions building an intellectual property and game engine to hook users and keep them engaged, then spend pennies to create art assets with slightly tweaked stats and cash in on fandom.

I think what's changed is that the cachet certain enterprises like World of Warcraft and other companies were able to build in the early days before invasive RMT is no longer there before the cash grab. Companies are trying to get right to the goods; no place is this more apparent than on mobile games, where premium currencies and cash shops are a given.

It would be like how Marvel spent considerable time building up its expanded universe of films before going into Avengers versus DC trying to get Avengers money but without the requisite setup.
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