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Old 04-24-2014, 02:38 PM   #5
Mr. Lake
Developer
 
Join Date: May 2005
Posts: 1,946
I'm all over this.

Quote:
Originally Posted by vallor View Post
All for the low, low cost of 5% of your GROSS revenue... even if your game loses money you have to pay Epic.

What a racket!
Well, gross revenue - the money you take in when product launches, if you're coupling that 5% into your development costs (most of which are static) would mean only 5% out of what you budget for other expenses if you don't break even - still not as bad as paying 2 million up front and being out that money with a bomb product.
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