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Metro Exodus - NVIDIA...
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Iron Harvest - Pre-Alpha...
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New Deadpool 2 Trailer
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Liberals gone wild
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Space Hulk: Deathwing...
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Today 09:10 AM
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Epic Games Demonstrates...
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God of War has Gone Gold
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Movie Viewers Vote No on...
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Ready Player One Trailer

Opening March 30th!

Metro Exodus - NVIDIA RTX Real-Time Ray Tracing Tech Demo
Mar 23, 2018 - 9:14 AM - by Evil Avatar

NVIDIA Reveals Collaboration with 4A Games on RTX Technology at GDC 2018

We are happy to announce our collaboration with NVIDIA using RTX technology to include real-time ray traced Global Illumination in our upcoming game, Metro Exodus.

During the NVIDIA press conference at GDC 2018, NVIDIA and Microsoft announced a graphic technology that video game developers have been waiting for. At 4A Games, we have always strived to be at the cutting edge of technology with the 4A Engine, and we’ve had a long standing relationship with NVIDIA that has always enabled us to achieve that goal.

Rather than create a theoretical tech demo to showcase this new RTX technology running in the 4A Engine, we wanted to explore a practical application in an in-game scenario that our fans could directly benefit from. This demonstration shows RTX implemented and running in Metro Exodus, on our proprietary 4A Engine, using actual game content - you might recognise this environment from our 2017 E3 trailer! We have utilized true raytracing to render both Ambient Occlusion and Indirect Lighting in full realtime, in a practical in-game scenario. The demo can be seen running at NVIDIA’s booth at GDC 2018.

“For many years, proper global illumination has been the holy grail of real-time rendering. There have been various solutions in the past, but all have had to compromise in some critical area.

Offline pre-rendered GI offers a great visual target, but sacrifices flexibility in production, in-game dynamics, and uses a lot of memory. Prior realtime solutions were always limited by distance of light propagation, lack of data behind objects or screen edges and produced visual issues like leaks or unnatural lighting.

But this is the point where hardware steps in bringing truly scale-independent ambient occlusion by allowing brute force tracing of multiple rays from each pixel several hundreds of meters each frame.

Dynamic lighting has always been a priority for the Metro series. We intentionally avoided pre-baked data and were relying on real-time methods to build our visuals to support more flexible, dynamic gameplay. Global Illumination is highly important for the proper "grounding" of objects and readability of shapes, which in turn create improved ease of navigation and enhanced visual impact for the player.

Previously, we had utilized a mix of several custom-made systems to satisfy our hungry demand for dynamic content of varying scale. Now we are able to replace it with one single system that covers all our needs and outputs the quality of offline renderers.” - 4A Games’ Chief Technical Officer, Oleksandr Shyshkovtsov.
1 Reply | 2 Views
Space Hulk: Deathwing Enhanced Edition Launches May 22 for PS4 and PC
Mar 23, 2018 - 9:10 AM - by Evil Avatar

Space Hulk: Deathwing - Enhanced Edition unveils release date with a Xenos-slaying new trailer!

the FPS from Streum On Studio, set in the Warhammer 40,000 universe, arrives for PlayStation®4 and PC on May 22, 2018. Dive into today’s brand new Gameplay Trailer to celebrate the upcoming release, which brings the game to console for the first time and will be available free for all current owners on PC.

Play as a Space Marine of the Deathwing – the feared 1st Company of the secretive Dark Angels – and engage in a desperate battle against Genestealers within the confines of a Space Hulk. Grow more powerful, gain skills and abilities, and master devastating weapons as you earn experience. Play solo or in online cooperative multiplayer with up to 4 players. The Enhanced Edition brings a host of new content and upgrades, expanding upon the base game for the ultimate Space Hulk experience:

• Class Customization – deep progression system lets players unlock armor and weapon skins, attachments, perks and more for aesthetic and gameplay customization.

• Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.

• New Weapons – more melee and ranged weapons give players even more options to load out their squad in battle.

• New Enemy Types – new, unique Genestealer types offer greater challenge to those who dare enter the depths of the Space Hulk.

• Special Missions – randomized objectives and enemy spawns bring a new level of replayability.

All aspects of Class Customization are earned entirely in-game, with no microtransactions. Several of the above features have already been made freely available on PC, as part of the game’s ongoing support.

Space Hulk: Deathwing - Enhanced Edition arrives on PlayStation 4 and PC on May 22, with all Enhanced Edition content free for owners of the game on PC.
1 Reply | 2 Views
Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4 - Star Wars Demo
Mar 23, 2018 - 8:54 AM - by Evil Avatar

Epic Games Demonstrates Real-Time Ray Tracing in Unreal Engine 4 with ILMxLAB and NVIDIA

Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games.

During today’s “State of Unreal” opening session at the Game Developers Conference (GDC), the three companies presented an experimental cinematic demo using Star Wars characters from The Force Awakens and The Last Jedi built with Unreal Engine 4. The demonstration is powered by NVIDIA’s RTX technology for Volta GPUs, available via Microsoft’s DirectX Ray Tracing API (DXR). An iPad running ARKit is used as a virtual camera to draw focus to fine details in up-close views.

Epic built the computer-generated (CG) scene using assets from Lucasfilm’s Star Wars: The Last Jedi featuring Captain Phasma, clad in her distinctive armor of salvaged chromium, and two stormtroopers who run into her on an elevator on the First Order ship. In the tech demo, lighting is moved around the scene interactively, as the ray-traced effects including shadows and photorealistic reflections render in real time. The stunning image quality of highly reflective surfaces and soft shadows has never before been achieved at such a high level of image fidelity in Unreal Engine.

Next-generation rendering features shown in today’s demo include:

• Textured area lights
• Ray-traced area light shadows
• Ray-traced reflections
• Ray-traced ambient occlusion
• Cinematic depth of field (DOF)
• NVIDIA GameWorks ray tracing denoising

“Ray tracing is a rendering process typically only associated with high-end offline renderers and hours and hours of computer processing time,” said Epic Games Founder and CEO Tim Sweeney. “Film-quality ray tracing in real time is an Unreal Engine first. This is an exciting new development for the media and entertainment linear content worlds—and any markets that require photorealistic visualization.”

"At ILMxLAB, our mission is to create real-time rendered immersive experiences that let audiences step into our stories and connect with cinematic universes that look and feel as real as the ones on the movie screen. With the real-time ray-tracing technology that Epic and NVIDIA are pioneering, we are a pivotal step closer to that goal," says Mohen Leo, ILMxLAB Director of Content and Platform Strategy.

Epic Games worked closely with NVIDIA to support the NVIDIA RTX technology available through the DXR API. Running on an NVIDIA DGX Station, the demo was brought to life via a collaboration between Epic’s dedicated graphics and engine team, NVIDIA’s world-class ray tracing experts and the technical ingenuity and creative artistry of ILMxLAB.

“Real-time ray tracing has been a dream of the graphics and visualization industry for years. It’s been thrilling to work with the talented teams at Epic and ILMxLAB on this stunning real-time ray tracing demonstration,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “With the use of NVIDIA RTX technology, Volta GPUs and the new DXR API from Microsoft, the teams have been able to develop something truly amazing, that shows that the era of real-time ray tracing is finally here.”

A one-hour deep dive of how this scene was created and rendered will be presented today at 11AM PT in the “Cinematic Lighting in Unreal Engine” at the Yerba Buena Center for the Arts Theater and livestreamed to /UnrealEngine on YouTube, Facebook and Twitch.

The scene is running in real time at NVIDIA’s GDC booth, South 223, where show attendees can observe the content in Playback, Lit, Ray Tracing and Wireframe modes.

Epic Games will make support for NVIDIA RTX technology using the DXR API available to Unreal Engine developers later this year.
0 Replies | 2 Views
God of War has Gone Gold
Mar 22, 2018 - 12:04 PM - by Evil Avatar

Looks like the new God of War has Gone Gold.
1 Reply | 273 Views
New Deadpool 2 Trailer
Mar 22, 2018 - 9:10 AM - by BeardedSonOfNel

Click the headline to watch the trailer.

After surviving a near fatal bovine attack, a disfigured cafeteria chef (Wade Wilson) struggles to fulfill his dream of becoming Mayberry’s hottest bartender while also learning to cope with his lost sense of taste.

Searching to regain his spice for life, as well as a flux capacitor, Wade must battle ninjas, the yakuza, and a pack of sexually aggressive canines, as he journeys around the world to discover the importance of family, friendship, and flavor – finding a new taste for adventure and earning the coveted coffee mug title of World’s Best Lover.

In Theaters May 18, 2018
11 Replies | 942 Views
Gamer's Shopping Guide - March 22-28: #PS4 #Nintendo #XboxOne #Nvidia
Mar 22, 2018 - 8:28 AM - by Emabulator

PC GamesPC Gaming HardwarePlayStation 4Xbox OneNintendoTV and Video
0 Replies | 1,353 Views
Ark: Survival Evolved is Coming to Nintendo Switch
Mar 21, 2018 - 12:12 PM - by Emabulator

Eurogamer has word that Ark: Survival Evolved is coming to Nintendo Switch sometime in late 2018.

Ark: Survival Evolved is coming to Nintendo Switch.

Developer Wildcard revealed the surprise port as part of a live on-stage demo at the annual State of Unreal conference during GDC 2018.

The Switch version will have the same functionality and content as the PS4 and Xbox One versions, including the same multiplayer experience, Wildcard said.
7 Replies | 650 Views
February 2018 NPD - Here There Be Monsters
Mar 21, 2018 - 11:27 AM - by Emabulator

Game Informer:

The NPD has released numbers for February 2018, which places Capcom's Monster Hunter: World on top of the software charts. Hardware made a strong showing all around, with the PS4 coming out on top.

Overall, February spending on video game hardware, software and accessories grew 23 percent when compared to last year, to $995 million.

Monster Hunter: World is currently the best-selling game of 2018. Here's the rundown on software for February 2018 (check asterisks for important clarification):
  1. Monster Hunter: World
  2. Call of Duty: WWII
  3. NBA 2K18
  4. Dragon Ball: Fighterz
  5. Grand Theft Auto V
  6. UFC 3
  7. Kingdom Come: Deliverance
  8. Mario Kart 8*
  9. Super Mario Odyssey
  10. Tom Clancy’s Rainbow Six: Siege
  11. The Legend of Zelda: Breath of the Wild*
  12. PlayerUnknown’s Battlegrounds**
  13. Shadow of the Colossus (2018)
  14. Bayonetta 2*
  15. Madden NFL 18
  16. Assassin’s Creed: Origins
  17. FIFA 18**
  18. Sword Art Online: Fatal Bullet
  19. The Sims 4**
  20. Star Wars: Battlefront II
*Does not count digital sales
**Does not count PC digital sales
7 Replies | 519 Views
Iron Harvest - Pre-Alpha Gameplay Video
Mar 21, 2018 - 10:25 AM - by Emabulator

Iron Harvest is a "classic real-time strategy game with an epic single player campaign,
multiplayer & coop, set in the alternate reality of 1920+."

Click on the Headline for the Video.
7 Replies | 903 Views
Nintendo Switch Kicks off Its Second Year with a Surge of Standout Indie Games
Mar 21, 2018 - 9:57 AM - by Evil Avatar

Click on the Headline for the Press Release.
1 Reply | 475 Views
Rumor: Modern Warfare 2 Remastered has no Multiplayer, not developed by Raven
Mar 21, 2018 - 9:49 AM - by Evil Avatar

Sources: Call of Duty: Modern Warfare 2 Remastered has no MP, not developed by Raven

Rumors started swirling this past week about a possible Call of Duty: Modern Warfare 2 Remastered that could be incoming in the near future. The first listing appeared on Amazon Italy earlier last week, with support channels following up with possible additional pre-order dates.

However, charlieINTEL has learned new information about Call of Duty: Modern Warfare 2 Remastered from a source that sent us materials from a Raven Software employee indicating Call of Duty: Modern Warfare 2 Remastered does not have a multiplayer mode; it is a campaign only remaster, according to the material charlieINTEL was sent. We believe this information to be accurate.

This information would actually line up with the Amazon Italy listing. The listing stated that Call of Duty: Modern Warfare 2 Remastered would cost around $25, which is a lot lower than what Activision charged for Call of Duty 4: Modern Warfare Remastered in 2017, $40. That game featured both single player and MP. Having the price cut almost in half for the MW2 Remastered would support that the game is not the full game remastered.

In addition, the materials sent to CI stated that Raven Software is actually not developing Call of Duty: Modern Warfare 2 Remastered. Although Raven did develop the Modern Warfare Remastered in 2016, it does not appear they are working on this title.

There are some rumors that Beenox, the team which helped Raven develop the campaign of Call of Duty 4’s remaster (and previously developed Call of Duty: Black Ops 3 for Xbox 360 and PS3 in 2015), could be working on Call of Duty: Modern Warfare 2 Campaign Remastered, as the studio has been on a hiring spree for Call of Duty related projects. Numerous job listings on Beenox’s site states that the studio is “currently dedicated to the development of the Call of Duty franchise.

Activision has not announced any official details about Call of Duty: Modern Warfare 2 Remastered.
3 Replies | 524 Views
Overwatch's New Hero Ready for Action!!
Mar 21, 2018 - 7:11 AM - by IGXGamingTV

The new hero (heroine?) is now available to play on the Playstation 4, Xbox One, and PC. Check out the press release and video trailer below for more.

Per the press release ...

The daughter of weapons designer Torbjörn Lindholm, Brigitte specializes in armour and defense— throwing Repair Packs to heal teammates, or automatically healing nearby allies when she damages foes with her Flail. Her Flail is capable of a wide swing to strike multiple targets, or a Whip Shot that stuns an enemy at range.

When entering the fray, Barrier Shield provides personal defence while she attacks enemies with Shield Bash. Brigitte’s ultimate ability, Rally, gives her a substantial short-term boost of speed and provides long-lasting armour to all her nearby allies.
Click headline for video!
3 Replies | 500 Views
Assassin’s Creed: Rogue Remastered Now Available
Mar 20, 2018 - 11:32 AM - by Evil Avatar

Assassin’s Creed: Rogue Remastered Available Today

Today, Ubisoft released Assassin’s Creed: Rogue Remastered on PlayStation 4 and Xbox One. Assassin’s Creed Rogue Remastered is an enhanced version of the 2014 release, which charts the story of Shay Patrick Cormac’s departure from the Assassin’s brotherhood to becoming a member of the Templar Order.

Created by Ubisoft Sofia, the studio that developed the original Assassin’s Creed Rogue, this remaster further enriches the franchise’s current-gen catalogue, and the game will shine in 4K on PlayStation®4 Pro and Xbox One X (and run 1080p on PS4™ and Xbox One).

Thanks to higher resolution, improved environment rendering, visual effects and textures, Assassin’s Creed Rogue Remastered will offer an even more beautiful and immersive gaming experience that invites fans of the series and new players alike to discover or rediscover Shay’s adventures in 18th-century North America.

For more information about Assassin’s Creed Rogue Remastered, please visit the UbiBlog.
0 Replies | 350 Views
SICARIO: Day of the Soldado Trailer
Mar 20, 2018 - 6:47 AM - by Emabulator

Click on the Headline for the Trailer.
7 Replies | 1,115 Views
$12 Million in Free Unreal Engine Assets from Paragon Released
Mar 20, 2018 - 5:28 AM - by BeardedSonOfNel

Click the headline for videos.

Via Unreal
Unreal Engine 4 developers now have free access to $12 million of assets from Paragon, Epic Games' multiplayer online battle arena game. With even more to come soon, this initial release includes 20 AAA-quality characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components from Paragon. This content is now available free of charge in the Unreal Engine Marketplace, where developers may download Paragon packs to use in their own UE4 projects. Download UE4 for free at http://unrealengine.com.
7 Replies | 869 Views
Forbes: The New Atari Console Is Called The 'Atari VCS' And I Still Don't Get It
Mar 19, 2018 - 5:29 PM - by Emabulator

Forbes: The New Atari Console Is Called The 'Atari VCS' And I Still Don't Get It

What does this mean? The system will have classic Atari content but it's more than a retro device and it will 'change the way you interact with your TV." How will it do this? It seems like a very bold promise with very few details to back it up.

But nothing about this console screams 'innovation' at me. If anything, I'm reminded of all the talk about the Ouya back when it landed on Kickstarter promising to "disrupt" the gaming industry. It didn't quite go down like that.

So what will make Atari's new system stand out other than brand recognition? The system has a custom AMD processor and runs a version of Linux, meaning it will be able to play some PC games as well as retro Atari titles, but that alone isn't enough to really make a splash in the gaming market. It has a retro design that evokes the old Atari 2600 but that's only going to appeal to a niche audience at this point.

I suppose some people will be excited to play those old Atari games, but there's no way this will be as popular or in-demand as Nintendo's mini retro NES Classic Edition and SNES Classic Edition.
10 Replies | 1,139 Views
Game & Movie Releases for March 18th to March 24th, 2018 #SeaofThieves
Mar 19, 2018 - 11:09 AM - by Evil Avatar

Releases for March 18th to March 24th, 2018

Retail Games
MLB The Show 18 MVP Edition (PS4)
Ni No Kuni II: Revenant Kingdom (PS4)
Attack on Titan 2 (PS4, Xbone, Switch)
A Way Out (PS4, Xbone)
Titan Quest (PS4, Xbone)
R.B.I. Baseball 18 (PS4, Xbone)
Armello Special Edition (PS4)
Velocity 2X: Critical Mass Edition (PS4)
Sea of Thieves (Xbone, PC)

Movies & TV
Jumanji: Welcome to the Jungle
Pitch Perfect 3
The 'Burbs
Ichi the Killer
The Black Scorpion
Small Town Crime
The Vanishing of Sidney Hall
Nightmare at Noon
John Alton Film Noir Collection
The Church
Baal Criterion Collection
The Passion of Joan of Arc Criterion Collection
Chaos;Child: The Complete Series
Chihayafuru: Season 2
Daughter of the Nile

Box Office
Pacific Rim Uprising
Isle of Dogs
Sherlock Gnomes
Paul, Apostle of Christ
Midnight Sun
6 Replies | 747 Views
Black Panther Tops Box Office for 5th Straight Weekend
Mar 19, 2018 - 10:24 AM - by Evil Avatar

Not since Avatar has a box-office hit had the kind of staying power of Black Panther. Ryan Coogler’s comic-book sensation on Sunday became the first film since James Cameron’s 2009 smash to top the weekend box office five straight weekends.

Here is the Weekend Boxoffice Chart for the weekend of March 16th to March 18th, 2018.
  1. Black Panther $27.0/$605.4
  2. Tomb Raider $23.5/$23.5
  3. I Can Only Imagine $17.0/$17.0
  4. A Wrinkle in Time $16.5/$61.0
  5. Love, Simon $11.5/$11.5
  6. Game Night $5.5/$54.1
  7. Peter Rabbit $5.2/$102.4
  8. Strangers: Prey at Night $4.8/$18.6
  9. Red Sparrow $4.4/$39.5
  10. Death Wish $3.3/$29.9
  11. Annihilation $1.7/$29.5
  12. Jumanji: Welcome to the Jungle $1.6/$400.2
17 Replies | 980 Views
God of War Previews: "Kratos is still angry" "feels much more modern"
Mar 19, 2018 - 8:35 AM - by Emabulator

IGN: God of War's First 3 Hours Are Way More Emotional Than We Expected

Mechanically, God of War feels much more modern than its predecessors, opting for a minimal HUD instead of flashing combo numbers on screen, and leaning into melee-based combat that’s more reminiscent of Dark Souls than it is God of War. Combat encounters in the first few hours seamlessly teach you the value of being aggressive, using your shield to parry, and strategically prioritizing targets, none of which feels anything like what’s come before.

And yet in close quarters, there are still shades of the same Kratos. When you finally lower your shield and find the right window to attack, you can still chain together combos of heavy and light blows, even without numbers and glowing orbs surrounding you on-screen. It feels like an authentic growth for a man who spent countless years fighting but has honed his skills with age.
GameSpot: God Of War PS4 Gameplay Shows Huge Differences From Previous Games

Ever since God of War was revealed for PS4, it's been clear the game would differ from its predecessors in the series. It appeared to have a slower pace, combat seemed vastly different, and Kratos now had a son! As it turns out, those assumptions are true: the game does feel unlike anything the series has seen before.

We recently got to check out the action title's opening couple of hours, and in the video above you can watch resident God of War expert Tamoor Hussain and series newcomer Dave Jewitt discuss what they saw. There's also some great gameplay of Kratos's new ice axe and shield combination.
Eurogamer: God of War has grown up, but Kratos is still reassuringly furious

Kratos is still angry. If you're concerned about how much has changed in Sony Santa Monica's reboot of the God of War series, it's worth knowing this; in two hours playing the game, what's remarkable is how much has stayed the same. There's the same pent up rage, unleashed in pliable combat as enemies are juggled in the air and then pulled furiously apart, the same cinematic showdowns that dazzle with their panache. The same spectacle, and the same sense that the host hardware is being pushed to its very limit. It's a God of War game alright, in that it's hard to think of any better showcase for what's possible with Sony's console.

And yet so much else has changed. The camera, for one, which now follows closely behind Kratos' shoulder, in a shift that can be likened to that the Resident Evil series underwent between its third and fourth installments. The fundamentals of God of War's combat survive the shift, even if there's been some significant changes. There's a certain inelegance that wasn't there before - during a boss fight with the towering Daudi Kaupmadr, it's hard to see some of its more savage moves being telegraphed when you're stuck staring at its legs, while when you're facing larger mobs of enemies you'll find yourself relying on a threat indicator that circles Kratos and shows where the off-screen danger is coming from.
Digital Foundry: God of War is PS4's next big tech showcase

A studio with a remarkable heritage for technical excellence, Sony Santa Monica is closing in on completion of its latest God of War and this past week, we've finally had the opportunity to see more of the game in action via PlayStation 4 Pro's pristine 4K video output. Right away, it's clear that what's on display here is extremely promising. God of War should comfortably stand alongside the likes of Uncharted 4 and Horizon: Zero Dawn when it comes to the quality of its technology.

For this latest round of God of War marketing, we managed to get hold of a high quality 4K feed of the new batch of gameplay. Like Horizon, God of War is using a form of checkerboard rendering to reach a 2160p pixel count. It certainly looks clean in motion, and while our pixel counts revealed nothing other than a 2160p output, the PlayStation Blog reveals that dynamic resolution scaling is in effect.
Click on the Headline for the Videos.
9 Replies | 917 Views
Star Wars Battlefront 2 Lootboxes Go Cosmetic Only, is it Too Little Too Late?
Mar 18, 2018 - 9:24 AM - by Emabulator

GamesRadar: After heavy criticism, Star War Battlefront 2 lootboxes go cosmetic only - but is it too little too late?

In a perfect world, Star Wars Battlefront 2 would have been known for its gorgeous graphics, exciting gameplay, and an enjoyable single-player campaign. In the real world, any positives the game had going for it were quickly overshadowed by accusations of predatory and extreme implementation of lootboxes.

Publisher EA is taking steps to remedy that, and changes are set to go live on March 21. But now that the game has been out for several months, is it too little, too late? Let's take a look at what's changing in the Battlefront 2 Progression Update.

Linear progression

In our Battlefront 2 review, we called the game's progression system "confusing". In the original version of the game, players progressed through a combination of Star Cards (of which there were two types and four levels of rarity), character XP, and three different currencies. It was overstuffed and under explained, resulting in many players feeling like they weren't really moving upward at all. Maybe sideways, but not up.

The Progression Update keeps Star Cards an important of the progression experience, but no longer will you be receiving them from crates with randomized rewards. Instead, as you gain experience with your class, hero, or ship, you'll accumulate skill points. These skill points in turn can unlock or upgrade the Star Card you want to equip. It's a lot closer to, say, planning your path down an RPG skill tree than relying on vague hope that you get the Star Card you want.

Note that anything you've already unlocked via the current Battlefront 2 progression system will remain unlocked; all Star Cards, heroes, weapons, and anything else you've already got on your account will still be yours.
Read on.
8 Replies | 1,087 Views
Yakuza Kiwami 2 Coming To PS4 In North America This Year
Mar 18, 2018 - 9:04 AM - by Emabulator

The Dragon of Dojima and Mad Dog of Shimano are heading to PS4 in North America. GameSpot has the story.

On the heels of the Western release of Kazuma Kiryu's last chapter with Yakuza 6: The Song of Life, Sega has announced that we'll soon be able to relive the earlier days--Yakuza Kiwami 2 is coming to PlayStation 4 in North America on August 28, 2018. The Japanese version, called Ryu ga Gotoku: Kiwami 2, has been out since December 2017, but the localized version is now on the way. Kiwami 2 is the remake of the original Yakuza 2 that came out for the PlayStation 2 back in 2006 (Japan) and 2008 (North America).

Yakuza 2 picks up one year after the events of the original game where Kiryu finds himself stuck in inter-clan drama yet again. Turmoil inside the Omi Alliance (rivals of Kiryu's own Tojo Clan), turns animosity into a war in the streets of series-long home Kamurocho. This is all thanks to a coup within Omi led by the main villain Ryuji Goda. The son of an old Tojo chairman has to return to the yakuza lifestyle to protect the families, with plenty of help from Kiryu of course. And the beloved, yet unhinged Goro Majima also has to pitch in to keep the clan afloat.

Familiar faces like Makoto Date, Osamu Kashiwagi, Haruka Sawamura are central characters to the plot, alongside the Osakan detective Kaoru Sayama who makes her series debut to keep a sharp eye on Kiryu. This is only the setup for the rollercoaster ride that is Yakuza 2.

A completely new addition in Kiwami 2 is a whole campaign called The Truth of Goro Majima where we get to play as the man himself and uncover how he became a construction business tycoon just before the events of Yakuza 2. Playing as Majima was a highlight in the prequel Yakuza 0, and fans got to peer into the personal life of one of the series' most distinguishable characters.
Read on.
3 Replies | 618 Views
Fight Over Pokémon Go Gym Inspires Washington Man To Attack Players With A Tire Iron
Mar 17, 2018 - 4:09 PM - by Emabulator

Game Informer has the story.

Pokémon Go-related mishaps and real-life incidents were all the rage when the game was on top of the world back in 2016, as the game's millions of players began meeting each other, for better or worse. Well, some idiot decided to bring that "magic" into 2018 in the worst way possible.

Washington TV Station KATU reports that while Go players Andrew Otton and Grayson Hagstrom were hanging with a friend at Vancouver's Burnt Bridge Creek Trail, someone parked their car near them, got out, and started charging them with a tire iron.

"He comes out of nowhere, yelling, 'WHICH ONE OF YOU IS ANDY?' with a tire iron in his hand," Otton told KATU. Otton's name in Go is AndySamberg. The man with the tire iron, who court records reveal is named Stephen Jolly, was looking for Otton because as Olly was attempting to take a nearby gym, Otton was disputing it. "I was just reviving my Pokemon when he was trying to take it out.," Otton said. "I took it from him, and I didn't know he just took it, and he was like, 'Hey did you just take this gym from me? That's pretty messed up man.' He was very angrily saying it."

What happened next is a bit of a toss-up. Jolly admits he hit a table with the tire iron, but disputes Otton and Hagstrom's report that he punched Hagstrom several times. Hagstrom then defended himself after realizing the best defense is a good offense. "I got behind him and started choking him," Hagstro told KATU. "I figured if he didn't have consciousness, he wouldn't be that tough."
3 Replies | 898 Views
PUBG Xbox One performance still isn't good enough
Mar 17, 2018 - 1:31 PM - by Emabulator

The Digital Foundry at Eurogamer has declared Playerunknown's Battlegrounds unfit for duty on Xbox One.

In its recent Spring Xbox PUBG Roadmap, Bluehole provides a candid and eye-opening admission about the state of the game. "To put it bluntly, we are simply not satisfied with the game's current console performance," the statement says. "Especially so during tense moments of onscreen action."

A couple of months have passed since our last PUBG Xbox analysis and new patches continue to roll out, so in reassessing the game, we did our most comprehensive tests yet - we captured and analysed over 90 minutes of action from both Xbox One and Xbox One X, buddying up in the same online game instances to ensure that conditions between the two consoles were as like-for-like as possible. Rather than extracting a selection of clips from the captures as we've done in the past, everything we played was analysed - the idea being to ensure that we missed nothing, while also giving us an idea of how the flow of an entire session played out.

What's clear is that there have been some improvements. Our first impressions of Xbox PUBG back in the day were marred by terrible performance in the game's lobby areas and when jumping to the carrier ready for deployment. Both aspects here see a boost, with a closer lock to the target 30 frames per second marred only by PUBG's signature massive stutter when players transition to the carrier. The developers have also added additional lobbies too, though in common with the crashed plane area, texture streaming here is still rather slow. Rubber-banding or 'micro-teleporting' is also a non-issue now - during our testing period, anyway. Previously, simple tasks like walking through a door could prove challenging, but things are clearly much improved now.
4 Replies | 980 Views
Weekend Headbanger - What are you listening to? #JudasPriest
Mar 17, 2018 - 11:09 AM - by Emabulator

I'm going to see Judas Priest in Newark, NJ on Tuesday. So, as shocking as this may sound, I've been going through the entire catalog of Priest tunes. \m/

What have you been listening to?
10 Replies | 942 Views
Weekend Gamer: What are you playing?
Mar 16, 2018 - 7:10 AM - by Jetherik

Another glorious weekend of sunshine here - so the conundrum becomes - go outside or stay inside to play? Or Both?

What are you playing this weekend?
10 Replies | 870 Views
The Avengers Infinity War Trailer is Here!
Mar 16, 2018 - 7:07 AM - by Evil Avatar
50 Replies | 2,695 Views
The Crew 2 Release Date Announced
Mar 15, 2018 - 3:45 PM - by Emabulator

Ubisoft has announced that The Crew 2 will be released on June 29th for PS4, Xbox One, and PC. Game Informer has the story.

Ubisoft has announced that The Crew 2 is releasing on June 29 with a special Collector's Edition.

The collector's edition, dubbed the Motor Edition, nets you the game three days early for people who just can't wait. The Motor Edition comes with The Crew 2 Gold Edition (which comes with the season pass), The Motorsports Deluxe Pack with in-game outfits and vehicles, a customized The Crew 2 license plate, a steelbook case, the official roadmap, and four stickers. The Motor Edition will run you $109.99.

The Crew sequel was revealed by Ubisoft just last year with a wider focus on different kinds of vehicles, like planes and boats, and telling a story more focused on gaining popularity through driving.
1 Reply | 616 Views
Gamer's Shopping Guide - March 15-21: #PS4 #Nintendo #XboxOne #Nvidia #FarCry5
Mar 15, 2018 - 11:44 AM - by Emabulator

PC GamesPC Gaming HardwarePlayStation 4Xbox OneNintendoTV and Video
3 Replies | 2,083 Views
Save Humanity from Extinction in Genesis: Alpha One
Mar 15, 2018 - 7:47 AM - by Evil Avatar

Click on the Headline for the Trailer.

Genesis: Alpha One is a revolutionary mix of roguelike, FPS, base building and survival that puts you in the role of an interstellar pioneer.

As the Captain of a Genesis starship, you journey into uncharted space on the ultimate mission: find new homes for humanity’s DNA and save the species from extinction. To do this you will need to build and manage your spaceship, discover planets and harvest resources from them, clone new crew members, and create new lifeforms to populate new worlds… and of course defend yourself from terrifying alien infestations on your ship! Nobody said saving humanity would be easy.

We are really excited to share with you today that while exploring the universe you will not be confined to the starship that you call home, but will be able to take your harvester down to planets that you discover on your travels.

When you touch down on these previously undiscovered planets your trusty crew of clones will set about mining for resources that you need to expand your ship. You can either help them out or explore for artifacts, new weapons, blueprints and transmissions all of which will help you in your quest. You may also have to defend yourself and your crew from any hostile alien life forms that populate the planet. Be careful not to take back any unwanted passengers back to your starship!

We would love to hear what you think about Genesis, and we look forward to showing you more about the game between now and launch later this year!
6 Replies | 1,110 Views
Soul Calibur VI Adds Geralt of Rivia from The Witcher Series
Mar 15, 2018 - 7:26 AM - by Evil Avatar

Click on the Headline for the Video.

Soulcalibur VI Welcomes Geralt of Rivia as Guest Character

Bandai Namco Entertainment and creators of The Witcher games series CD Projekt RED, announce Geralt of Rivia will be joining the playable character roster of the long-waited weapon-based 3D fighting game Soulcalibur VI.

Geralt was trained at the elite School of the Wolf and is considered one of the deadliest monster slayers. He possesses superhuman reflexes and strength, as well as superior sword fighting skills. Players who choose to fight as Geralt will utilise The Witcher’s signature fighting style with a combination of swordplay, ability-enhancing potions, and combat magic. Doug Cockle, the English voice of Geralt of Rivia, returns in Soulcalibur VI to reprise the role. Gamers will also be able to fight in Kaer Morhen, home keep of the School of the Wolf. Accompanying players in battle will be “Hunt or be Hunted”, an iconic composition from The Witcher 3: Wild Hunt soundtrack.

“Soulcalibur is well known in the fighting games genre for including iconic guest characters. When we were approached with the idea of doing a crossover, we thought our community would really enjoy playing as the witcher,” said Marcin Momot, Community Lead at CD Projekt RED. “We’ve collaborated with Bandai Namco artists to faithfully recreate Geralt, and shared original Witcher 3 assets like Geralt’s model, animations, and weapons. I think Bandai Namco did an outstanding job of capturing all the details and introducing The Witcher to Soulcalibur in a way fans of both series will enjoy,” added Marcin Momot.

“All Soulcalibur characters have strong convictions and complex backgrounds and this is why it is a great honor for the whole Soulcalibur team to welcome Geralt as the guest character in Soulcalibur VI.” Said Soulcalibur producer, Motohiro Okubo. “Thanks to the great cooperation with CD Proket RED, we’ve been able to fully integrate Geralt’s fighting style and appearance. We can’t wait for Soulcalibur fans around the world to welcome Geralt to the stage of History.”

The legendary weapon-based 3D fighting game returns to its roots. Soulcalibur VI has never looked more dynamic or dramatic, intensified with eye-popping graphics powered by Unreal Engine 4. Travel through the signature 16th century stages and experience the struggle for the two legendary swords using a complete roster of returning iconic Soulcalibur characters including Mitsurugi Sophitia, along with Kilik, Nightmare, Ivy and some newcomers!

Soul Calibur VI, featuring Geralt of Rivia and the training grounds of Kaer Morhen stage, will be launched in 2018 for PlayStation 4, Xbox One and PC.
5 Replies | 1,027 Views
Shadow of the Tomb Raider Announced for PS4, Xbox One and PC
Mar 15, 2018 - 7:24 AM - by Evil Avatar

Click on the Headline for the Trailer.

Shadow of the Tomb Raider Will Deliver Lara Croft's Defining Moment

Square Enix today announced Shadow of the Tomb Raider™ will be available in six months for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system and Windows PC/Steam. All platforms will launch simultaneously on September 14, 2018.

Shadow of the Tomb Raider will be unveiled on April 27, 2018. Fans around the world can visit TombRaider.com for a chance to play the game and meet the developers at one of three exclusive reveal events.
6 Replies | 1,115 Views
Sea of Thieves Gameplay Launch Trailer
Mar 15, 2018 - 7:15 AM - by Evil Avatar

Sea of Thieves Gameplay Launch Trailer Revealed!

With just five days to go before players can take to the seas at launch, we're excited to bring you the Sea of Thieves Gameplay Launch Trailer!

After our recent Lowdown on Launch live stream, we guess you may already know Everything There is to Know About Sea Of Thieves? Well, our mothers always told us to keep a bit of mystery about us and so we may have kept a few pirate pieces up our sleeves…

So all aboard the Hype Ship/Party Boat/Woop Sloop as we sail towards March 20th! It's an honour to have you all on board.

Remember, if you're keen to get your hands and hooks on the Black Dog Pack then you'll need to pre-order the game in what little time remains before launch. See you on the seas!
9 Replies | 1,041 Views
Fantasy Action RPG Decay of Logos Coming to PS4, Xbox One, Switch & PC this Fall
Mar 14, 2018 - 6:07 PM - by Evil Avatar

Rising Star Games and Amplify Creations Enter Into Publishing Partnership to Unleash Fantasy RPG Decay of Logos in Autumn 2018

Videogame publisher Rising Star Games today announced it has entered into a partnership with Portugal-based developer Amplify Creations, to publish the third-person fantasy action-RPG Decay of Logos on digital storefronts across all major gaming formats in autumn 2018.

Decay of Logos is an immersive action role-playing game inspired by the developer’s love and passion for European folklore, high fantasy fiction and archetypal classic third-person action-RPG videogames. The game hails from the imagination of lead game designer and programmer André Constantino and is developed by award-winning independent software organization Amplify Creations.

The game sees players exploring a vast interconnected world, packed with secret locations and items to discover. Adventurers will engage in deadly and punishing combat with other-worldly enemy constructs, and discover a world filled with arcane lore as they unravel the intricacies of the game’s various weapon, armour, inventory and level-up systems and mechanics.

“After many years developing middleware used by thousands of other game developers, our good fortune has allowed us to indulge in a passion project to make the kind of game that excites us as players”, said Diogo Teixeira, producer at Amplify Creations. “Working alongside Rising Star Games has been both a pleasure and an enriching experience that will undoubtedly help us deliver a better product and reach a wider audience.”

“It is an honour to work alongside such a credible and visionary organisation as Amplify Creations, to help bring their incredible imagination to life in Decay of Logos”, said Martin Defries, Managing Director of Rising Star Games. “The game is striking, complex, subtle and beautiful all at once and enriches Rising Star Games’s portfolio of outstanding action games”.

Decay of Logos weaves a tale of a girl and her elk companion, who meet after her village is destroyed by one of the King’s sons. Battered and oblivious of the culprit behind the attack, the girl will not rest until she has her revenge. During her quest she will unveil secrets about the King and his sons, slowly realising that all is not what it seems.

Take a peek behind the curtain at the ongoing development of the game and follow the Amplify Creations team’s development blog at decayoflogos.com.
10 Replies | 1,130 Views
GameSpot and IGN's Tomb Raider Movie Reviews
Mar 14, 2018 - 11:21 AM - by Emabulator

GameSpot: A Great Video Game Adaptation

The new Tomb Raider is a pretty good action movie and a better than average video game adaptation, with a stunning performance from Oscar winner Alicia Vikander as Lara Croft. What really elevates it, though, are a couple of extremely specific story and design decisions that set it apart from all its contemporaries, from Indiana Jones and Uncharted to past Tomb Raider games and movies.

To say exactly where the story goes that makes Tomb Raider so unique would be a spoiler, but let's just say it stays surprisingly grounded.

That's a word you can apply to more or less the whole movie. Much of the action is heightened to unbelievable proportions, though no more so than in the 2013 Tomb Raider game, which was widely praised for its "gritty realism." The movie is a direct adaptation of that game, and it more than does it justice, even surpassing it in many ways.
IGN: More like Tomb Later.

At its best, Tomb Raider is a passable action movie. It has some cool fight scenes and a neat tomb to raid. But this iteration of iconic adventurer Lara Croft misses the mark by reducing her identity to her relationship with her missing father and her physical prowess. This movie may directly lift many elements from the excellent 2013 video game reboot, but it disappointingly chooses not to adapt what made Lara an interesting and deep character.
9 Replies | 1,236 Views
The Raven Remastered Has Been Released, New Trailer
Mar 14, 2018 - 10:00 AM - by Emabulator

THQ Nordic has announced that The Raven Remastered has been released for PC/Mac, PlayStation 4 and Xbox One.

Vienna/Austria, Bremen/Germany, March 13th, 2018; The Raven – Legacy of a Master Thief, the classic whodunit adventure by KING Art, has been fully remastered and will be released on PC/Mac, PlayStation®4 and across the Xbox One family of devices including Xbox One X today. The game goes by the name of The Raven Remastered and does not only feature fully remastered animations, lighting and hair in full HD resolution, but also subtitles in French, Spanish and Simplified Chinese for the first time (already available in German, Russian, Polish and Italian).

Good news for owners of the original The Raven - Legacy of a Master Thief

Everyone who owns the original version of The Raven on Steam or gog.com will get the new The Raven Remastered free of charge. The game will automatically appear in the owners' libraries today.

About The Raven Remastered

London, 1964. An ancient ruby is stolen from the British Museum. At the crime scene: a raven feather. Is somebody trying to follow in the footsteps of The Raven, the legendary master thief who disappeared years before?

Constable Anton Jakob Zellner finds himself in the middle of the kind of murder mystery he so far only knew from reading his favourite crime novels. Nothing is what it seems. Everyone has something to hide. And the Raven is always one step ahead...
  • A classic whodunit adventure from KING Art, the creators of the Book of Unwritten Tales-series
  • Experience a thrilling crime story through the eyes of multiple characters
  • Classic murder mystery locations, from a train in the Swiss alps, to a majestic cruise ship and the Cairo Museum
  • High quality voice acting from a compelling cast of quirky characters
  • Fully remastered animations, lighting and hair in full HD resolution
Click on the Headline for the Trailer.
2 Replies | 926 Views
Extinction's New Story Trailer Packs a Wallop
Mar 14, 2018 - 9:37 AM - by Emabulator

Click on the Headline for the Trailer.

Legends have told of an elite group of warriors known as Sentinels, the only humans capable of defeating the dreadful giant beasts called Ravenii. Eventually, these legends faded to myth and were only spoken about in children’s fairy tales. As time went on, people no longer warred against monsters but instead turned to battling one another.

Now the unthinkable has occurred: the Ravenii have returned to this land through strange, arcane portals, with bloodthirsty new allies trailing in their wake. Avil, the last of the ancient order – and the hero you will play – must use everything in his arsenal to slow the oncoming storm and rescue as many people as possible in the land of Dolorum.

Dolorum is besieged on all fronts and Extinction's campaign tells the story of the Ravenii's relentless march through the country. Avil and his ally, Xandra, have to work together with King Yarrow to try and stem the tide. Meanwhile, humanity is making one last-ditch effort to understand the Ravenii and to make the alien technology their own. Failure here means the end of everything.

Extinction will launch on the PlayStation®4 computer entertainment system, Xbox One and PC on April 10, 2018 and is available to pre-order now!
6 Replies | 1,147 Views
New Video Details Mercenary Life in BATTLETECH
Mar 14, 2018 - 8:48 AM - by Emabulator

Click on the Headline for the Video.

STOCKHOLM - Mar. 14, 2018 - Paradox Interactive and Harebrained Schemes today released the next installment in their behind-the-scenes BATTLETECH video series.

In BATTLETECH, players take the role of the commander of a mercenary company. This new video details the systems that helps commanders stay afloat, and perhaps prosper, at the edge of civilized space. Jordan Weisman (creator of BattleTech), Mitch Gitelman (Studio Manager) and Mike McCain (Game Director) walk through everything from taking missions, managing your crew, upgrading `Mechs, and getting the money that pays for it all.

BATTLETECH, the first modern turn-based, tactical combat game set within the MechWarrior universe, will launch this April on Steam for Windows PC and Mac, with Linux to be added post-release.

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. From their starfaring base of operations, players command a mercenary outfit of `Mechs and the MechWarriors who pilot them, struggling to stay afloat as they are drawn into a brutal interstellar civil war.
8 Replies | 1,379 Views
Stephen Hawking Travels to a New Dimension After 76 Years
Mar 13, 2018 - 11:12 PM - by vallor
According to the BBC (and pretty much whatever news source you choose) Stephen Hawking passed on today, dying at the age of 76.

As a teenager he had enjoyed horse-riding and rowing but while at Cambridge he was diagnosed with a form of motor neurone disease which was to leave him almost completely paralysed.

As he was preparing to marry his first wife, Jane, in 1964 his doctors gave him no more than two or three years of life.

But the disease progressed more slowly than expected. The couple had three children, and in 1988 - although Hawking was by now only able to speak with a voice synthesiser following a tracheotomy - he had completed A Brief History of Time - a layman's guide to cosmology.

It sold more than 10 million copies, although its author was aware that it was dubbed "the most popular book never read".
Not games related but Hawking is one of a kind.
He wasn't perfect by any stretch, and he was even wrong now and then, but he was one of of those who helped moved the human race forward.
21 Replies | 1,478 Views
4205 Cast 100th Episode - A Day at Zephyr's Arcade
Mar 13, 2018 - 9:44 PM - by 4205 Cast

Somehow we've managed to make 100 of these things, but our 100th is a little bit different! We've added video to our repertoire and dress extremely poorly for it. This crew of knuckleheads play retro trivia and game challenge, and we have a good time doing it. Andre plays game show host, Theo plays a classic for the first time, Chris plays his games dangerously, Anthoney becomes a master gambler and Joe doubles back into disaster. We're coming at you live, though you'll hear us on tape delay, The Kings are back on EvilAvatar with the one-hundredth episode of the 4205 Cast podcast and this week The Kings have a retro video game show!

This week on the 4205 Cast - A Day at Zephyr's Arcade

Also available on Twitch VOD

Join us on our Episode 100 video adventures. Watch as amateur podcasters do the video thing in an even more amateur way! Stay for the stellar (not so much) gameplay in several titles from the 8 and 16 bit eras, and laugh at us as we mess up gimme trivia questions!
Thanks for sticking with us for 100 episodes. We're looking forward to 100 more episodes of new content, giveaways and ridiculous nonsense!

Like the show? Check out the 4205 Cast on SoundCloud, PodKnife, Stitcher, and iTunes for all the back episodes you've missed, then check out the Kings on Facebook, Twitter, Tumblr, and Instagram.
1 Reply | 650 Views
Fantastic Beasts: The Crimes of Grindelwald - Official Teaser Trailer
Mar 13, 2018 - 6:03 PM - by Evil Avatar

At the end of the first film, the powerful Dark wizard Gellert Grindelwald (Johnny Depp) was captured by MACUSA (Magical Congress of the United States of America), with the help of Newt Scamander (Eddie Redmayne). But, making good on his threat, Grindelwald escaped custody and has set about gathering followers, most unsuspecting of his true agenda: to raise pure-blood wizards up to rule over all non-magical beings.

In an effort to thwart Grindelwald’s plans, Albus Dumbledore (Jude Law) enlists his former student Newt Scamander, who agrees to help, unaware of the dangers that lie ahead. Lines are drawn as love and loyalty are tested, even among the truest friends and family, in an increasingly divided wizarding world.

The film features an ensemble cast led by Eddie Redmayne, Katherine Waterston, Dan Fogler, Alison Sudol, Ezra Miller, with Jude Law and Johnny Depp. The cast also includes, Zoë Kravitz, Callum Turner, Claudia Kim, William Nadylam, Kevin Guthrie, Carmen Ejogo, and Poppy Corby-Tuech.

“Fantastic Beasts: The Crimes of Grindelwald” is directed by David Yates, from a screenplay by J.K. Rowling. The film is produced by David Heyman, J.K. Rowling, Steve Kloves and Lionel Wigram.

Slated for release on November 16, 2018, the film will be distributed worldwide in 2D and 3D in select theatres and IMAX by Warner Bros. Pictures, a Warner Bros. Entertainment Company.
14 Replies | 1,122 Views
Former Halo, Battlefield Devs Announce Scavengers, A Third-Person Shooter
Mar 13, 2018 - 5:59 PM - by Evil Avatar

Midwinter Entertainment Announces Funding and Technology Partnership with Improbable and Unveils Flagship Title, Scavengers

Josh Holmes, formerly Studio Head and Creative Director for the Halo franchise at 343 Industries, today took the new game studio, Midwinter Entertainment, out of stealth with the announcement of its flagship game, Scavengers.

Midwinter also announced a partnership with Improbable, which will include both project funding to support the making of Scavengers and a deep technical relationship. Midwinter’s work will help to inform the future development of tools and workflows for SpatialOS, Improbable’s cloud-based platform for game development.

Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviours.

The multiplayer “co-opetition” survival shooter will be built with Unreal Engine and powered by Improbable’s SpatialOS game development platform. With these technologies, Scavengers will provide endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, living world.

“We started Midwinter with the goal of creating innovative, shared experiences for millions of players around the world,” says Josh Holmes, CEO of Midwinter Entertainment. “When we introduced Warzone in Halo 5, it represented the pinnacle of blended PVE/PVP. Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

Massive-AI “Co-opetition” - Intense, team-based multiplayer in a dynamic, living world

Scavengers puts players in the role of young survivors fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics.

By dividing the action between multiple servers in the cloud, all of which contribute to building and running a seamless and consistent world, SpatialOS allows more sophisticated artificial intelligence, more AI entities and players occupying a seamless, shared environment, and a larger, more detailed and more deeply simulated game world than can be supported by the traditional client-server architecture used in online gaming.

Players will begin each game by equipping their scavenger, exploring the wilds, fighting and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay.
4 Replies | 986 Views
Pillars Of Eternity II: Deadfire Delayed Until May
Mar 13, 2018 - 1:19 PM - by Emabulator

Obsidian has announced that Pillars Of Eternity II: Deadfire has been delayed from April to May. Game Informer:

Obsidian's Pillars of Eternity set a high bar for classic-style RPGs when it released in 2015. Considering its warm reception, it shouldn't come as a surprise that fans have been clamoring for another game in that universe. Pillars of Eternity II: Deadfire looks to be just as massive as its predecessor, but that level of ambition carries a price. Today, Obsidian announced that the sequel's release is slipping from April to May, as the team works on polishing the game.

The delay puts its release at a little more than a month beyond what was previously announced. Deadfire was originally slated for an April 3 launch, but now it will be coming to PC, Mac, and Linux on May 8. Console versions will be coming later this year.
3 Replies | 891 Views
V-Rally 4 Coming Later This Year
Mar 13, 2018 - 1:06 PM - by Emabulator

Eurogamer has the story.

V-Rally, the much-loved arcade racer from the original PlayStation era, is making a return later this year thanks to BigBen Interactive and developer Kylotonn Games.

It'll boast some 50 models of car and a variety of different events including straight-up rally, gymkhana, rallycross, hillclimbs and buggy events. Kylotonn has some heritage with the series, too, with game director Alain Jarniou having worked on V-Rally 3 on the PlayStation 2.

"It's a real privilege for me to once again work on the V-Rally series," Jarniou said in the official statement. "It's an extraordinary title that I have a very special connection to. I had a chance to join the team that created V-Rally to develop V-Rally 3 on the PlayStation 2 as a programmer. I'm very proud to be working on the franchise again 15 years later."

V-Rally 4 is due on PlayStation 4, Xbox One, PC and Switch at an undisclosed date in 2018.
0 Replies | 731 Views
Fortnite Battle Royale - Mobile Reveal Trailer
Mar 13, 2018 - 12:43 PM - by Emabulator

Check out the gameplay reveal of Fortnite Battle Royale on mobile. Sign up now for the Invite Event on iOS at: https://www.fortnite.com/mobile
3 Replies | 1,018 Views
Call of Duty: WWII's Operation: Shamrock & Awe Community Event Has Begun
Mar 13, 2018 - 12:09 PM - by Emabulator

Activision sends along word that the Call of Duty: WWII Operation: Shamrock & Awe community event has begun.

Shamrock & Awe, Call of Duty: WWII’s St. Patrick’s Day-themed community event, has begun. From now until April 3, Call of Duty: WWII gets a St. Paddy’s Day makeover, with a new limited-time Multiplayer playlist, two time-limited gear collections and special Orders and Contracts that yield special items and weapons.

Shipment 1944, a re-imagining of the classic close-quarters Multiplayer map, is free and available in Call of Duty: WWII in early access for Season Pass owners starting today. The map is free and available to all on Friday, March 16.

The Leprechaun Hunt Moshpit delivers Team Deathmatch, Hardpoint, Kill Confirmed and Domination modes with a twist: a fleet-footed zombie leprechaun hidden in each map. Players who eliminate the terrifying little sprite are rewarded with something better than a pot o’ gold – all of their equipped Scorestreaks full and ready to deploy. This mode will be available for players as a Featured Public Match playlist during Operation: Shamrock & Awe, offering 2XP from 10:00 am Pacific on March 16 to 10:00 am Pacific on March 19.

Players will find all-new St. Patrick’s Day-themed gear, including uniforms, helmets, weapon camos and more, only available during Operation: Shamrock & Awe. As well as new gear, Operation: Shamrock & Awe delivers two all-new weapons to Call of Duty: WWII – the M-38 Submachine Gun and the MG 81 Light Machine Gun. Both weapons have St. Paddy’s Day-themed variants, available only during Operation: Shamrock & Awe, though other variants of both weapons will continue to be available in the game once the community event concludes.

Today also marks a major content update for Call of Duty: WWII, with the addition of all new item types including weapon charms and weapon reticles. Sledgehammer Games has also made a number of changes to the Quartermaster and Supply Drop system. Please see their blog, posted yesterday for more information.
0 Replies | 768 Views
State of Decay 2 Collector's Edition Revealed
Mar 13, 2018 - 7:16 AM - by Evil Avatar

Survive with the State of Decay 2 Collector’s Edition

At Xbox, we focus on giving players a lot of choices when it comes to getting and playing their games. Last week, we announced that State of Decay 2 will be launching on May 22, 2018 with both a Standard Edition and an Ultimate Edition (as well as a part of Xbox Game Pass). Today, we have another option for the zombie survival fan: the State of Decay 2 Collector’s Edition. This version is a true State of Decay 2 starter kit – complete with an exclusive SteelBook case, zombie mask, and “thumb-drive,” this collectible edition also includes a State of Decay 2 patch and a human brain SteelBook® stand. Fans can pre-order the Collector’s Edition today at their favorite retailer for $69.99.

Whether you play as an Xbox Game Pass member, purchase the Standard Edition for $29.99, the Ultimate Edition for $49.99 to get early access and additional content or the Collector’s Edition for $69.99 to get the full zombie survival kit, you get a great game and a larger community to play State of Decay 2 with. May 22 is coming – How will you Survive?

Loved the first game, but it the sequel has been delayed for so long that I wonder if there is anyone left who remembers it.
3 Replies | 817 Views
Valve Announces Dota Plus Subscription Service For Dota 2
Mar 12, 2018 - 11:19 AM - by Emabulator

Valve has announced the Dota Plus subscription service for its MOBA Dota 2.

Today’s update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every match you play.

Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we’ve replaced the Majors Battle Passes with a new type of service that doesn’t depend on a specific start and end date, and one that we can continually add features and content to over time.

This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.

This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.

Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.

Check out the Dota Plus page for more information on all of the features included in your subscription.
2 Replies | 1,010 Views
Shadow of the Colossus Update Developer Bluepoint's Next Game is Another Remake
Mar 12, 2018 - 11:02 AM - by Emabulator

Eurogamer is reporting that Bluepoint Games, the developer behind the recent Shadow of the Colossus remake, is working on another remake.

Bluepoint Games has confirmed that its next project in the wake of the stunning Shadow of the Colossus for PlayStation 4 is a new remake. Digital Foundry had the opportunity to talk with the team about the technology powering its latest release, and asked whether the expanded art team brought on for the project would be deployed next on an original game.

"Well, we could but we're doing another remake," replied Bluepoint's president and co-owner, Marco Thrush. "This project served us as a great point of growing the art team to the point where we can take on a full triple-A game major scope of art content. So now our next step is, let's improve the art pipeline, let's improve the engine, let's improve workflow for artists, let's grow on the art side some more to handle our next project because it's a bit bigger. And our next focus is, all right, let's work on design and add new stuff to get to the next remake, because now that can be our sole focus of making sure that's where we put the time and everybody else, they're already at a level where we can perform."

Bluepoint's strategy in expansion has involved growing over time to meet the needs of each new title, but there's the sense now from our conversation that the studio has evolved to point where it's close to being able to tackle any kind of project that's thrown at it.

"With Shadow [of the Colossus], the studio most definitely grew in both number of people and skill level - and so we continue to grow and expand and look at areas of weakness," said Peter Dalton, Bluepoint's technical director. "One area that we've not explored very deeply is, 'What does our design prowess looks like? What is our ability to build something original and to expand it, rather than just upgrading something?' and so we look at those things and we are constantly trying to enhance and strengthen the studio to get to a point where, yeah, doing original development or whatever comes our way, we're fully capable of doing it."
8 Replies | 1,155 Views
Game & Movie Releases for March 11th to March 17th, 2018
Mar 12, 2018 - 7:59 AM - by Evil Avatar

Releases for March 11th to March 17th, 2018

Retail Games
Burnout Paradise Remastered (PS4, Xbone)
Devil May Cry HD Collection (PS4, Xbone)
The Raven Remastered (PS4, Xbone)
The 25th Ward: The Silver Case (PS4)
Surviving Mars (PS4, Xbone)
Beast Quest (PS4, Xbone)
Pure Farming 2018 (PS4, Xbone)
Kirby Star Allies (Switch)
Splatoon 2 Starter Edition (Switch)

Movies & TV
Justice League
The Shape of Water
I, Tonya
The Disaster Artist
The Handmaid's Tale: Season One
Fear the Walking Dead: Season 3
Kickboxer: Retaliation
Into the Badlands: Season 2
Birdboy: The Forgotten Children
Unearthed & Untold: The Path to Pet Sematary
The Age of Innocence Criterion Collection
Downfall Collector's Edition
Path of Blood
The Ambulance
Season of the Witch
Knightfall: Season 1
Children of the Corn: Runaway
The Lion in Winter 50th Anniversary Edition
Tales of Zestiria the X: Season Two
The Crazies
A Trip to the Moon
Beyond a Reasonable Doubt
City of the Dead

Box Office
Tomb Raider
3 Replies | 1,017 Views
Fortnite Cross-Play is Coming to Xbox One, PC, Mac and iOS
Mar 12, 2018 - 7:52 AM - by Emabulator

Epic Games has announced that Fortnite cross-play is coming between Xbox One, PC, Mac, iOS and eventually Android.

We’re happy to announce today that in partnership with our friends at Microsoft, Fortnite will feature cross-play, cross-progression, and cross-purchase, between Xbox One, PC, Mac, iOS and (in the next few months) Android.

Contrary to what may have been implied, Microsoft has long been a leading voice in supporting cross-platform play, connecting players across PC, mobile and all consoles. We’ve been working together with them over the last several months to make this possible, and will bring this functionality to Fortnite players on Xbox right along with other platforms.

With each new platform we support and every update we ship, we strive to bring Fortnite to more people, and make it easier to play together with friends. And, as always, cross-play is opt in.

As we shared a few days ago, starting Monday you can sign-up for the Fortnite Invite Event on iOS. On phones and tablets, Fortnite is the same 100-player game you know from Xbox One, PlayStation 4, PC, and Mac. Same gameplay, same map, same content, same weekly updates.
5 Replies | 958 Views
Movie Viewers Vote No on Oprah's Newest Feature
Mar 12, 2018 - 7:17 AM - by Evil Avatar

Black Panther has devoured the box office for a fourth week, beating out rival Disney film A Wrinkle in Time and horror sequel Strangers: Prey at Night.

Here is the Weekend Boxoffice Chart for the weekend of March 9th to March 11th, 2018.
  1. Black Panther $41.1/$562.0
  2. A Wrinkle in Time $33.3/$33.3
  3. Strangers: Prey at Night $10.4/$10.4
  4. Red Sparrow $8.1/$31.1
  5. Game Night $7.9/$45.0
  6. Peter Rabbit $6.8/$93.4
  7. Death Wish $6.6/$23.8
  8. The Hurricane Heist $3.1/$3.1
  9. Annihilation $3.1/$26.0
  10. Jumanji: Welcome to the Jungle $2.7/$397.2
  11. Gringo $2.6/$2.6
  12. The Shape of Water $2.4/$61.0

Even with a modest $103 million budget, A Wrinkle in Time will end up being a 100% loss for Disney.
108 Replies | 3,579 Views
Neverwinter Nights: Enhanced Edition Coming To Steam Later This Month
Mar 10, 2018 - 2:36 PM - by Emabulator

Game Informer has word, via the Beamdog March 9th Livestream, that March 27th will be the release date for Neverwinter Nights: Enhanced Edition on Steam.

During a developer livestream, Beamdog (who have been enhancing and re-releasing various CRPGs like Baldur's Gate, Baldur's Gate, and Icewind Dale over the last few years) announced, among other things the release date for their enhanced edition of Neverwinter Nights: March 27.

Beamdog also announced they will continue to update and patch the game, and add new content and expand the modding toolset. Finally, the company mentioned that while it doesn't have any plans to bring the game to Switch, the idea "is something that is appealing to us."
7 Replies | 1,517 Views
Weekend Headbanger - What are you listening to?
Mar 09, 2018 - 11:15 AM - by BeardedSonOfNel

It has been a long week. It's time to grab a drink, and spin some tunes. I found an old mixed CD I made 10 years ago, and have been jamming to that.

What are you listening to?
17 Replies | 1,150 Views
INSANE Nintendo Amiibo Collecting - Kelsey's Collection
Mar 09, 2018 - 7:29 AM - by Metal Jesus
There are currently 145 Amiibo figures released and Kelsey has almost all of them. In this video she shows us her favorites, some that are hard to find and what they can unlock in Nintendo games.

7 Replies | 1,245 Views
"Valve is Going to Start Shipping Games Again."
Mar 09, 2018 - 6:48 AM - by Chimpbot

While speaking at a press presentation for shipping new games. They won't simply be focusing on software, however; hardware will also be key to their future development.

"Artifact is the first of several games that are going to be coming from us, so that’s sort of good news. Hurray! Valve is going to start shipping games again."

"We aren’t going to be talking about it today," continued Newell, "but sort of the big thing that, the new era we have in our quiver really is the ability to develop hardware and software simultaneously."

Newell compared the approach to that of Nintendo, who often work to match their hardware and software:

"We’ve always been a little bit jealous of companies like Nintendo. When Miyamoto is sitting down thinking about the next version of Zelda or Mario he’s thinking what is the controller going to look like, what sort of graphics and other capabilities, and he can introduce new capabilities like motion input because he controls both of those things.

"And he can make the hardware look as good as possible because he’s designing the software at the same time that’s really going to take advantage of that. That’s something we’ve been jealous of and that’s something that you’ll see us taking advantage of subsequently."
While we have yet to see what this new hardware-based approach will end up looking like, it will be interesting to see how a PC developer takes on a Nintendo-like approach in the coming years. Still, it's good to know that there will be more coming out of Valve than just a card game based on DOTA2.
20 Replies | 1,693 Views
Report: The Joker Will Be Failed '80s Comedian In DC's Origin Movie
Mar 09, 2018 - 6:43 AM - by Emabulator

GameSpot has word that the Joker will be based on Bob Saget, or something like that, in an origin movie. "Joaquin Phoenix is reportedly close to signing on as the Clown Prince of Crime."

While Jared Leto's portrayal of the Joker in Suicide Squad didn't meet with universal acclaim from fans, it was assumed that the actor would continue playing the iconic villain in future DC movies. So the news that the studio was planning a film that would focus on the Joker's origins with a different actor came as surprise to many--including Leto himself. A few more details about the project have now emerged.

According to The Wrap, the movie will portray the Joker as a comedian in the 1980s, who takes up a life of crime after his stand-up career fails and he bombs with audiences. As the site notes, this makes sense of the involvement of producer Martin Scorsese, who dealt with similar material in his classic 1980s movie The King of Comedy.

The Joker origin movie will be directed by Todd Phillips, who is best known for the Hangover series. While no official casting announcements have been made yet, Joaquin Phoenix is reportedly close to signing on as the Clown Prince of Crime. The film doesn't have a release date, and although it is set to start shooting later this year, The Wrap's sources suggest that scripts rewrites could delay the start of production.

In terms of Leto's Joker, it is expected that he will return for Suicide Squad 2, which starts production this year. Beyond that, there have been rumors of a movie focusing purely on the Joker and Harley Quinn--but like many potential DC projects, this is far from a sure thing.
15 Replies | 1,647 Views
Weekend Gamer: What are you playing?
Mar 08, 2018 - 11:49 PM - by Jetherik

If you are in the east, you are snowed in, and hopefully have power. Just don't look at the weather map and see that Phoenix is not shoveling snow. What are you playing?
7 Replies | 1,123 Views
Wario Ware Gold - Reveal Trailer
Mar 08, 2018 - 3:05 PM - by BeardedSonOfNel

Click the headline to watch the video.

There are over 300 microgames, and it looks like some are returning from previous entries in the series.

WarioWare Gold will release for the 3DS family of handhelds on August 3.
2 Replies | 945 Views
Jon Favreau to Executive Produce and Write Live-Action Star Wars Series
Mar 08, 2018 - 11:04 AM - by Emabulator

Lucasfilm has announced that Iron Man director Jon Favreau will executive produce and write its upcoming live-action Star Wars series.

Lucasfilm is excited to announce that Emmy-nominated producer and actor Jon Favreau has signed on to executive produce and write a live-action Star Wars series for Disney’s new direct-to-consumer platform. Favreau is no stranger to the Star Wars galaxy having played roles in both the Star Wars: The Clone Wars animated series and in the upcoming Solo: A Star Wars Story.

“I couldn’t be more excited about Jon coming on board to produce and write for the new direct-to-consumer platform,” says Lucasfilm president Kathleen Kennedy. “Jon brings the perfect mix of producing and writing talent, combined with a fluency in the Star Wars universe. This series will allow Jon the chance to work with a diverse group of writers and directors and give Lucasfilm the opportunity to build a robust talent base.”

Favreau is thrilled to be returning to the Star Wars galaxy: “If you told me at 11 years old that I would be getting to tell stories in the Star Wars universe, I wouldn’t have believed you. I can’t wait to embark upon this exciting adventure.”

Disney’s collaborations with Favreau extend back a decade, when he helped launch the Marvel Cinematic Universe as director of Iron Man and Iron Man 2 and as an executive producer of the Iron Man and Avengers films for Marvel Studios. For Disney, he directed and produced the massively successful The Jungle Book, which won an Academy Award for its groundbreaking visual effects. He is currently in production on Disney’s highly anticipated reimagining of The Lion King, set for release in 2019.

The untitled Star Wars live-action series does not yet have a release date.
7 Replies | 1,445 Views
Call of Duty: Black Ops 4 Confirmed
Mar 08, 2018 - 10:52 AM - by Emabulator

Activision has confirmed that Call of Duty: Black Ops 4 will indeed be the next title in the series. PC Gamer has the story.

The rumor that surfaced earlier this week is now officially true: The next game in the Call of Duty series will be Black Ops 4, it's being developed by Treyarch, and it's coming on October 12.

Alas, if you were expecting more in the way of detail, I'm afraid you're in for a disappointment. Aside from the title, the developer, and the date, Activision has said nothing more about it, and it's quite possible that it's only saying this much because of the leak. A full and proper reveal will take place during a community event scheduled for May 17—which will include, I hope, an explanation for the use of tally marks (IIII) instead of regular Roman numerals. Maybe it's like a clock?
GameSpot: Call of Duty: Black Ops 4 May Use Blizzard's Battle.Net
4 Replies | 1,182 Views
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